14% (shockwave), 4% (thunderbolt), 6% (thunderbolt meteor), 3.5% recoil. Disappears after around 3 seconds. Additionally, with the exception of neutral aerial, almost every other attack in Pichu's moveset has inferior range to Pikachu's equivalent attacks, including all of its tilts and smash attacks, its up aerial and Thunder. Has very low knockback scaling, allowing it to combo into up tilt at low to mid percents, or an aerial even at very high percents. Pichu's down throw has less advantage and stops being a combo tool earlier, and its forward aerial has less advantage and hits two times less, making it worse for dragdown combos. Up Smash: 16.2 % (21.8 %) Pikachu flips over, swinging its tail along with it in an overhead arc. Very fast (comes out on frame 5) and has very low ending lag, yet it has above average power and can KO at high percents. Down tilt is also a better combo starter, but it has very low range, making it hard to use. Unlike past instances, you don't have control of the attack and it will rapidly shoot across the stage causing damage This does 2% damage to Pichu Does a forward barrel roll. In the early metagame Pichu was commonly viewed as one of, if not, the best character in the game thanks to its small size and powerful KO moves, including back air, Thunder, and its infamous forward tilt. Pichu must get way too close to the opponent in order to profit off his quick attacks. Jumps and headbutts forward. Ultimate received an update yesterday that introduced a number of new features to the game, including VR capability. Pikachu and Pichu's combo games are very different, with Pikachu's being much more diverse, but Pichu's being shorter lived in exchange for more damage. It also has an hitbox on Pichu's torso. (Wild Pokémon) - Pokémon X / Pokémon Y, Battle! However, it has the lowest fast fall multiplier in the game, causing its fast-falling speed to be average. Pichu is a fictional creature from the Pokémon series. Because of these changes, VoiD initially dropped it in favor of other characters (although he returned to using Pichu as a secondary), and while players such as Nietono, RFang and NAKAT have achieved respectable results, they have failed to match the same level of success that pre-patch Pichu obtained. Does a backwards somersaults with the opponent, then flings them behind itself. in the process (the same voice clip used for its side taunt). Above average power and moderate speed. While taking recoil damage allows Pichu to build up rage more easily compared to other fighters, it allows Pichu to be KOed rather easily. Pichu has achieved very strong results and representation during the early metagame of Ultimate, which has lead to many players viewing it as a top tier character. This has been noted by both of their Super Smash Bros. blog's \"Today's Fighter\" descriptions. It also lacks Quick Attack as a combo starter and its up aerial does not have the weak hit that Pikachu's does, making it impossible to perform up aerial bridges that can carry opponents to the blast line with Pichu. Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account. Best Match. Pichu is the lightest character in the game, has fast walking and above average dashing speeds with average traction, above average jumping force, average air speed but being tied for the ninth highest air acceleration, and fast falling speed while being tied for the fifth highest gravity. Universe Possibly due to its dominating status in competitive play during the early metagame of Ultimate, Pichu has been noticeably nerfed via game updates. However, if the situation arises, Pichu can nevertheless play very aggressively, as it also has one of the best advantage states in the game by virtue of its raw damage, excellent frame data and impressive combo ability, allowing it to pressure the opponent into commiting and retaliating accordingly, and almost all of its aerials have some sort of edgeguarding potential, which can quickly lead into a lost stock. Quickly leans forward and grabs with one arm. With multiple Pichu, Pikachu, and Incineroar on Paper Mario. In addition, it shares Pikachu's Final Smash, Volt Tackle, but takes recoil d… Can Crawl Ultimate after being absent from both Super Smash Bros. Brawl and Super Smash Bros. 4. Voice Actor While both characters have similar playstyles, they differ significantly in execution, as Pichu's recoil damage requires the player to make very mindful use of their resources at hand. Thunder is Pichu's other projectile, though the lightning bolt itself doesn't deal much damage. Final Smash Finally, back aerial deals less damage than forward aerial, but is also Pichu's strongest aerial, a very good edgeguarding tool, only has decent recoil damage like its forward and down aerials, and plays a major component on Pichu's looping combos; by repeatedly performing a full jump while using a back aerial and comboing into a tilt attack (most notably up tilt) to repeat the process, Pichu can zero-to-death combo the opponent, though the timing for each move is very strict. An example of this is its incredibly capable aerial game. 1. Shocks the opponent. Aside from its up and down tilts, in regards to its grounded game, it also has some interesting and useful options: forward tilt trips opponents at low percentages, can 2-frame, and has above average power at high percentages, making it a very useful set-up tool. ... Pichu … In Smash Ultimate,Pichu is a B-Tier fighter . Can infamously combo into. Up smash is a decent anti-air that leaves Pichu's ears intangible, though it lacks in power. This makes it less feasible for Pichu to overuse these attacks in situations that would require their use for best results, as it could put it in a spot where the opponent may even KO Pichu with a strong enough move. For its appearance in Super Smash Bros. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "So how different is Pichu from Pikachu? Can combo into an aerial at low to mid percents. Refer to each attack for a better understanding of how Pichu combats in the stage. And there’s a lot more this time than just a few new fighters — such as an absolutely massive single-player mode. Nintendo Amiibo - Pichu (Super Smash Bros. Series) Get cool in-game extras with Amiibo accessories and compatible games. Credits roll after completing Classic Mode. Afterward, Pichu must be defeated in a match on Pokémon Stadium. From SmashWiki, the Super Smash Bros. wiki, This article is about Pichu's appearance in, Pokémon Center - Pokémon Red / Pokémon Blue, Road to Viridian City - Pokémon Red / Pokémon Blue, Battle! Ultimate tier match ups. However, there are some attacks like back aerial and Skull Bash where Pichu's frame data is worse, and only Pichu's up and down aerials autocancel in a short hop, whereas all of Pikachu's aerials can do so. Its low ending lag also allows it to set-up into Pichu's moves if it lands during its last frames of activity. It is an unlockable character, unlocked by beating Event Match 37: Legendary Pokémon, or by playing 200 Melee matches. Lastly, more of Pichu's moves (most notably its forward tilt and back aerial) use electricity, meaning that more of its moves cause recoil damage. Has a Tether Up Taunt: Pichu tries charging up an electrical attack but ends up feeling dizzy. Pichu using its Final Smash, Volt Tackle, on Mega Man on Pokémon Stadium. Pichu's special moveset is also varied and versatile. Pichu's grounded attacks are also less effective for edgeguarding, as its down tilt, down smash and dash attack now send opponents at a much higher angle. Ultimate, GameCube Controller Super Smash Bros. However, Pichu's atrocious endurance and its moves' recoil damage means it can't overuse what would be the equivalent to Pikachu's attacks in a given situation, as it can eventually put itself in range of getting KO'd, so an aware opponent can dominate Pichu just as easily as it can also dominate the opponent. Snake - 4.4 Vote for tiers. Unlockable Availability Some of its attacks also deal more damage than Pikachu's, but the only ones with a significant difference are its back aerial and the aerial version of Thunder Jolt. Ultimate from July 13th, 2019 to December 15th, 2019. Also appears in Utilise Pichu's speed and aerial game to deliver high damage strings of moves. In a Stamina match, Pichu cannot be KO'd by its Final Smash, as its HP will never go below 0.1 while the Final Smash is active. An aerial cartwheel. 1. As Pikachu's clone, Pichu acts as a "min-maxed" version of Pikachu, sacrificing weight, range and combo diversity for more power, elusiveness and moveset versatility. Tiers > SSBU > Pichu Pichu's Super Smash Bros. The key is to be aggressive! Overall, these attributes give Pichu a slightly slower grounded approach than Pikachu, make its aerials not autocancel as easily and makes it more vulnerable to combos, but also gives it a much faster ground-to-air and air-to-ground approach, making its mobility as reliable as Pikachu's own. Character Statistics Pichu and Young Link share the longest gap between playable appearances in the Super Smash Bros. series, with seventeen years between Melee and Ultimate. Pichu Volt Tackle The late hit has good coverage in Pichu's body. It remains relatively unchanged from Melee; some of its attacks still cause itself damage. Though Pichu’s tilts don’t deal much damage, they do have combo potential. It also travels forward while bouncing along the ground, and can also travel up walls, below the edge, and along ceilings, making it a strong edgeguarding and 2 framing tool. Because of this, Pichu is the only character that can take damage from all of its special moves, in both, Pichu is the only Pokémon character absent in. Moves at warp speed in two directions that can be selected via the control stick. Some of Pichu's strongest kill options, such as its forward and up smashes, have been significantly weakened in terms of knockback, while its neutral aerial, previously considered by many to be its best move, has also been weakened in both its damage output and knockback. It can also crawl now, enabling Pichu to approach more easily while being able to dodge certain projectiles. It is also available periodically for purchase in the shop for 500 coins. Satomi Kōrogi, Pichu's voice actress from the Pokémon anime and Melee, reprises her role with new voice clips. Charge hold is frame 4. Has a range of approximately Pichu's body width, being somewhat short-ranged. A Super Smash Bros. Just tap an Amiibo accessory to the NFC touchpoint on a compatible system to enjoy fun in-game extra features in compatible games on the Nintendo Switch system, Nintendo 2DS XL system, Nintendo 3DS XL system and Wii U console. Pichu also gains intangibility for 10 frames if it connects, just like Pikachu. ". Does a full rotation sweep with its tail. Super Smash Bros. Tosses foe up and headbutts them. some victims deeply care for smash and some have even spoken out in favour of #FreeMelee and I highly doubt they’d want to go online and see their personal trauma being used as a gotcha for a situation that has been going on … One of the weakest characters in terms of endurance. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; ... Down Smash 8/11/15/19/23 50 -- Invulnerable on frame 7-10. Pichu’s AI is actually kind of impressive when it comes to combos, as it can learn quite a few combo routes. Pichu's frame data is also better on average, with its biggest advantages being on its forward tilt, down smash, and Thunder. While its offstage survivability is incredible thanks to its recovery's long distance and unpredictability, it has an awful survivability overall due to its ludicrously low weight, resulting in it being very easily KO'd off of a stray hit as long as the move is decently strong, and the existence of rage further pronounces this issue. (Wild Pokémon) - Pokémon Sun / Pokémon Moon, full group artwork version of the box cover, https://twitter.com/DatDereKirby/status/1081040257397579777, https://twitter.com/DuckySSB/status/1107817485359898624, https://www.youtube.com/watch?v=EFsrqhXYFLQ, https://www.ssbwiki.com/index.php?title=Pichu_(SSBU)&oldid=1504510, Plants itself on its upper paws and kicks with one foot upward in front of itself, and then the other. Much like Pikachu, all of Pichu's moveset aspects are solid overall, possessing very fast frame data overall and great utility throughout its moveset. Pichu's second strongest throw, but it can only KO middleweight late, starting at around 181% at the edge of Final Destination. Launches a short jolt of electricity from its cheeks. Ultimate), https://supersmashbros.fandom.com/wiki/Pichu_(Super_Smash_Bros._Ultimate)?oldid=597174. Mobile-friendly Frame Data for Pichu in Super Smash Bros. Discharges electricity while quickly spinning in place. Pichu can learn volt tackle from being hatched by a pikachu with a light orb with another pikachu, cherrim, or ditto. When fully charged or close to fully charged, it has KO power. However, this weakness became more exploitable in patch 3.1.0 as Pichu's hurtbox size increased, making it easier to hit as well. Below we have listed all the attacks that are specific and special to Pichu. According to the national PokéDex, Pichu is Pokémon #172. 2. Ultimate Edition - Switch or a Poké Ball Plus.As an Amazon Associate Smashboards earns from qualifying purchases. Completing it as Pichu has Pokémon Gold / Pokémon Silver Medley accompany the credits. Skull Bash, on the other hand, is mostly used to extend Pichu's recovery, but it also ties in as part of Pichu's "glass cannon" playstyle as it can be charged; unlike Pikachu's own version, Pichu's fully charged Skull Bash deals immense knockback when fully charged, this being Pichu's strongest option out of a shield break. Does an electric spin similar to its down smash. Possibly due to these nerfs, two of Pichu's strongest mains - Nietono and VoiD - dropped it in favor of Wario and Sheik, although they still use Pichu as a secondary. Ultimate caught many in the community by surprise, with some even switching from Pikachu — after whom many of Pichu’s attacks are modeled — to the baby Pokémon. For a gallery of Pichu's hitboxes, see here. Smash Ultimate is finally here.It’s been far too long since the series’ last entry, but Super Smash Bros. is back and exclusive to Nintendo’s newest console, the Nintendo Switch. Side Taunt: Pichu hops in the air waving its arms and shouting its name. Ultimate Edition Pro Controller - Switch, a Nintendo Switch Super Smash Bros. SmashWiki article: Pichu (SSBM) Pichu is a playable fighter in Super Smash Bros. Melee. When unlocked, it is fought at Pokémon Stadium 2. Pichu is a veteran fighter in Super Smash Bros. Melee Meanwhile, forward throw is Pichu's strongest throw, barely KOing at realistic percentages near the edge, which makes it a passable kill throw. Can combo into itself at low percents, or into an aerial at mid to high percents. Pichu's primary recovery move. Its very fast falling speed and gravity also leave it pretty vulnerable to combos (although its neutral air can remedy this issue), meaning that Pichu can also be easily put in KO percentage from one or two combos. Thunder Jolt is a useful projectile that can reliably pressure an opponent's shield, on top of dealing low knockback and high damage (especially if started in the air). In the game series, as the pre-evolved form of Pikachu, Pichu is less powerful than its evolved count… Pichu's great mobility, compact size and useful projectile give it an impressive neutral game and make it slippery, allowing it to play defensively, by virtue of using a bait-and-punish oriented playstyle that allows it to avoid the opponent's attacks and gradually poke at them or outright break through their offense. Does a downward barrel roll. Pichu has sent sparks flying in Ultimate’s competitive scene, but does its newfound strength carry over to our metagame? Note: All numbers are listed as base damage, without the 1v1 multiplier. Summons a thundercloud from which a lightning bolt comes down and strikes Pichu. Compared to Pikachu's, it has much less ending lag and it is overall stronger, but it's easier to DI and is worse for edgeguarding due to its angle. Pichu is one of the most adorable characters in Ultimate © Nintendo Pichu was a bit of a a joke character in Super Smash Bros. Melee, so it wasn’t too shocking that they didn’t return in the subsequent Brawl or Smash 4. Comparison of Pichu's loops (with back aerial) and Pikachu's loops (with neutral aerial): Jumps out from a Poké Ball and waves both hands in the air with joy before landing, saying "Pichu!" Pichu was first introduced as something of a “joke character” in Super Smash Bros. Melee. 2 For Super Smash Bros. Electrically shocks itself, fell and gets up, winks and smiles. When the bolt hits Pichu, a shockwave is generated than has the potential to KO. List of Super Smash Bros. series characters. Pichu's ears become intangible for the entire duration of the clean hit(frames 14-17). However, Patch 3.1.0 would increase its size and nerf the power of its forward tilt, while increasing the amount of recoil on some of its moves. However, unlike previous clones, Pichu was not given many new unique moves to differentiate it from Pikachu, as the only fully unique moves it has are its forward tilt, up smash, neutral aerial, and edge attack. Ultimate Edition, Nintendo Super Smash Bros. The move can also be used to extend Pichu's recovery, though it does have some lag. Overall, Pichu is the definition of a glass cannon, and much like its original counterpart in Pikachu, has several attributes of a "fragile speedster". Almost all of Pichu's moves are also functionally different, such as down tilt or neutral aerial, making it even more unique. Its up tilt can combo into itself, and up aerial, and then a forward or back aerial. After a 17-year absence since its appearance in Melee, Pichu returns as a playable character in Ultimate. Autocancels in a full hop, but is slightly safer when not autocanceled, having 2 less frames of landing lag compared to Pikachu's. Ultimate, first playable in Super Smash Bros. Melee. Regardless, Pichu's pros notably outweigh its cons, and even after the nerfs it received in game updates, Pichu is considered a very solid character in competitive play, with a dedicated playerbase consisting of players such as Nietono, VoiD, RFang, NAKAT, and Blacktwins, and it has amassed some strong tournament results in tournament play. Down smash is pretty strong, too, and is especially useful at the edge. Her improvements in Super Smash Bros. Comes out on frame 16 and is a multihit attack. It is a quick out of shield option and, when compared to Pikachu's, it is more effective for KOing and has more range and less ending lag. Much like in Melee, its special attacks still hurt itself. Pichu also benefits from the weakening of SDI, as its multi-hit attacks are much more reliable. Yes Charges and, when the B button is released, fires itself forward like a missile. Combined with it being the lightest character in the game and its fast falling speed, Pichu is also easy to combo despite having a small hurtbox size. Pichu's nerfs have placed it below Pikachu in many regards, and it has seen a decline in results after the nerfs, because of this many professionals view Pichu as either high or a high-mid tier character after the 3.1.0. patch with Dabuz going as far as to believe it is a low tier now, much like its 'Melee' incarnation. To access Pichu, the player must enter the Power Plant sub-area and reach it on a platform with the use of two Zapfish, where it can then be challenged and recruited. Forward throw can have difficulty at KOing the opponent at realistic percentages due to the fact Pichu will usually find itself using it to set-up an edgeguard, whereas back throw's sole purpose is shared with forward throw. This gives Pichu a strong combo game, with many ways to start, extend or end combos much like Pikachu, though due to its moves' nature, Pichu's combo game is usually shorter-lived in exchange for raw damage. Places opponent on the ground, then jumps on them. Ultimate, Pichu received a large buff to its moveset and attributes; in other words, it’s not a joke character anymore! Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate. One of the poses Pichu strikes in its new taunt resembles its, Pichu is the only veteran previously cut from. Pichu benefits slightly from the implementation of rage, as its electrical attacks can now slowly increase its knockback with the recoil damage it receives from them, and can potentially allow it to escape certain kill confirms that would otherwise KO it. Flicks its tail above itself. Compared to Pikachu's Skull Bash, Pichu's Skull Bash deals more damage and covers more distance when fully charged, but deals less damage when uncharged, takes longer to fully charge, causes recoil damage and has more endlag. As a clone of Pikachu, many of its attributes are similar, such as its even smaller size and quick mobility, though with a few noticeable differences. Otherwise, the damage output between the two is largely the same or with only a 1–2% difference, while some of Pikachu's attacks, like its dash attack, up aerial, and Thunder, are stronger than Pichu's. Ice Climbers (Super Smash Bros. pichu Menu. time for an indepth analyisis of pichus in smash. Using its up smash next to Mewtwo on Spear Pillar. It deals impressive damage (14% if all the hits connect) and combo into itself at low percents, while also being good for edgeguarding. However, there are some upsides to Pichu's combo game over Pikachu's: its up tilt and up aerial combo for longer, and it has more combos into Thunder to take stocks. Any opponents hit are knocked into the center of the screen where Pichu furiously tackles them from multiple directions then releases a powerful electric blast in the center. Forward aerial deals the highest damage of Pichu's aerials and has very strong combo potential, while only having decent recoil damage. Share your thoughts, experiences and the tales behind the art. Less ending lag but less shieldstun compared to Pikachu's. Ultimate (SSBU) Skin Mod in the Pichu category, submitted by The Boobiehatch Neutral aerial is Pichu's fastest out of shield option, on top of not having much ending or landing lag, making it a viable edgeguarding option. Appears from a Pokéball, jumps up, and says it's name. Its down tilt now has an electric effect on the opponents it hits. Pichu's appearance has been updated to match its appearance in the more recent games in the Pokémon franchise. 0%, 0.9% recoil (warp 1), 1.4% recoil (warp 2). As a result of all these issues, in spite of its excellent recovery and awesome mobility, Pichu's disadvantage state is poor, and if Pichu isn't able to KO the opponent, they can easily turn the tables on it, which can easily and quickly lead to a lost stock just as Pichu can potentially and quickly end one. Pichu's mobility, very quick frame data and useful projectile in Thunder Jolt can help remedy this, but the prevalence of many characters with faster mobility and/or disjoints can still cause it trouble at approaching, and Thunder Jolt's recoil damage makes it unfeasible for Pichu to keep the opponent away for too much, forcing it to approach and further exacerbating its range issues, despite its reliable moveset. Finally, Pichu is extremely light and is a fast-faller with high gravity, which notoriously makes it much easier to combo and KO. Using a Rocket Belt with Pikachu in Mario Galaxy. All of Pichu's attacks with an electric effect (forward tilt, forward and down smash attacks, forward, back and down aerials, forward throw, and all special moves except Thunder if the lightning bolt doesn't strike Pichu) deal recoil damage to itself, which makes it less feasible for Pichu to overuse these attacks. Pichu's hurtbox is larger, forward smash has more ending lag, its infamously strong forward tilt has less knockback scaling, and almost all of its recoil-inducing attacks deal more recoil damage, noticeably worsening its already abysmal endurance. Both Pikachu and Pichu have loops that use their neutral or back aerials respectively, but Pikachu's version works on more characters, is more resilient to SDI and is less situational, whereas the only advantage Pichu's version has is that it can rarely transition into a KO immediately. As such, its primary purpose is to use the cloud's meteor smash properties to combo opponents into the shockwave part of the move when the bolt strikes Pichu - this deals the most damage to Pichu out of all its moves if this happens, so it should be used sparingly. Since its absence from previous installments, Pichu was infamous for being by far the worst clone character in Melee due to its status as an intentional "joke character", largely due to its very low weight, recoil damage and vulnerability to chain grabbing, giving it among the worst matchups in the game and leading to its bottom-tier placement and low tournament representation. 4. Conversely, it increases the reward Pichu would receive if it can land said moves, and due to these moves increasing Pichu's percentage, this means Pichu can make effective use of rage to KO an opponent with more ease, provided it can survive long enough. Although Pichu has been absent from the World of Light opening cutscene, it was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light. It also deals more damage per loop, but this is not very important as Pikachu can do more loops than Pichu in a row, making the total damage output roughly the same. Ganondorf - 6.6 Worst Match. It debuted in the series' second generation, and represents that generation as a playable character in Super Smash Bros. Melee and Super Smash Bros. Compared to Pikachu's, it is faster, bigger and stronger. Pichu's main projectile. Pichu does not have access to Pikachu's neutral aerial, which is an incredible combo tool, and Pichu cannot chain four back aerials into each other at low percents to immediately start an edgeguard. Pichu is the only veteran absent from SSB4 to be absent from the full group artwork version of the box cover. Overall, Pichu remains a viable character, yet inferior to his evolution Pikachu, who is unanimously considered a top 3 character, it is still much better than it was in Melee, and often considered a high tier character. Regardless, this makes Pichu's KOing ability and damage-racking game superior to Pikachu's overall, despite the latter being shorter-lived compared to Pikachu's. Pichu's Final Smash is the Volt Tackle attack. As in Melee, the primary difference between Pichu and Pikachu is the former's electric attacks all inflict recoil damage. Pichu can also no longer chaingrab with its up throw, greatly reducing its damage-racking potential against fast-fallers. 1. Ultimate. However, possibly due to its massive success early on, Pichu was noticeably nerfed in patch update 3.1.0, where its hurtbox was enlarged, its infamous forward tilt had its KO power lowered, and the recoil damage on almost all of its electric-based attacks was increased. Fires a jolt of electricity forward. Deals less damage the farther it travels. Pichu (ピチュー Pichu) is a Pokémon character in Super Smash Bros. Melee and Crusade. Additionally, all of Pichu's buffs failed to remove some of its glaring weaknesses, with the biggest being its poor survivability. This would explain why pichu is so strong. Pichu's edgeguarding ability, while respectable, pales in comparison to Pikachu's due to its attributes resulting in Pichu not having as much air time as Pikachu can, though this is slightly mitigated by its moves' stronger knockback. Pichu's strongest throw, it starts KOing middleweights at around 153% near the edge of. Pichu's Fighter Spirit can be obtained by completing Classic Mode.