Ganondorf's slow air speed and low jump heights, as well as the helplessness-causing Flame Choke and Dark Dive having low speed and resilience, makes his off-stage movement linear and predictable while leaving him very vulnerable to edgeguards and gimps. In contrast to Ganondorf's tall size, some of his attacks have poor reach and often have problematic hitbox placements, causing them to have noticeably large blindspots. His forward aerial boasts good reach in an arc that also hits slightly behind him, while his back aerial is a deceptively fast KO move that can autocancel from a short hop. Unlocking Ganondorf in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". It has good reach and is very powerful, with the sweetspot KOing middleweights at 104% from center-stage. A crouching kick that sends opponents flying upward. The wiz kick and projectile cancel each other out, but often the ending lag is low enough to immediately input another down-B. Despite his aerials having relatively low landing lag, the aforementioned poor hitbox placements fail to properly defend him from directly underneath, while down aerial and Wizard's Foot have noticeable start-up. Has huge knockback and decent range. These follow ups include, but are not limited to: neutral attack, forward tilt, down tilt, dash attack, grounded or aerial Wizard’s Foot, any smash attacks or aerials, or even another Flame Choke. Bloonan the Barbarian Ami & Yumi . On the ground, it has good damage that beats most weak projectiles and high knockback that KOs around 93% near the edge. His fighter number is 23. The majority of his normal moves and Specials have been buffed in terms of damage and knockback, offering greater utility. An overhead 180° arcing sword slash from front to back. His up aerial is his lowest damaging aerial, but is his second fastest aerial, can autocancel from a short hop, and its late hitbox is a very potent gimp with its semi-spike angle and high hitstun. Damage %: 5, 14(uncharged) - 7, 19 (charged) He's a bit slimmer than he was before, but his warlock punch is devastating! Ganondorf's grab game is also lackluster. However, Ganondorf's standing in the metagame has fallen since Ultimate's release, as issues regarding his gameplay, such as blindspots on his smash attacks, his poor recovery being retained, difficulty in approaching, as well as most of his matchups still being very poor despite his buffs (such as Pikachu, Greninja, and Mr. Game & Watch). Credits roll after completing Classic Mode. Also a reliable follow-up and tech-chase out of grounded Flame Choke. Being frozen by Lucas's PK Freeze on Summit. His forward smash, despite its impressive reach, completely lacks any active hitboxes during the downward swing, giving it a notoriously large dead zone above and in front of his head. Ultimate. The villainous Gerudo, with his powerful sword and imposing statures, is a perfect fit for the fighting game, too. 2. Ganondorf is one such baddie. Ultimate, first playable in Super Smash Bros. Melee. As such, it's possible to edgeguard Ganondorf by even intentionally getting hit by his aerial specials, leaving him in a position where his abysmal mobility prevents him from recovering. Can cancel some of his moves into each other, such as Up Smash into Tilts and short-hop Back Aerial into Tilts, allowing him to reduce ending lag. In the air, Ganondorf flies diagonally downward and performs a powerful, •You'll occasionally take sudden damage after a little while, •The enemy starts with damage but is more powerful, •The enemy has super armor and is hard to launch or make flinch, •The enemy's punches and elbow strikes have increased power, •The enemy's melee weapons have increased power, Have Ganondorf join the player's party in. Ganondorf's down attack is a kick in the same manner as his punch. Ultimate. Down Aerial is capable of KOing at very low percentages if sweetspotted. In addition, Ganondorf's flaws of poor recovery and slow mobility still remain problematic and make him susceptible to being easily juggled and edgeguarded. Ganondorf is also indirectly hurt from patches, as most other potential low-tier characters have received significant buffs, while Ganondorf has received mostly minor changes. Reaches out with his left hand. Neutral air has long lasting frames and can edge guard effectively. His up tilt is weaker, and has gained an incredibly weak late hitbox with no KO potential. The clean hit can combo into up aerial at early percentages, and is able to reliably KO around 120%. Public opinions on Ganondorf have risen and fallen. Because of this, his competitive reception has become worse as of recent, with most professionals universally believing him to be low tier, with some of them considering him to be one of the worst characters in the game. Taunting with all Zelda veterans on Great Plateau Tower. Ganondorf was heavily buffed in the transition to Ultimate, largely due to his horrible tier placements in previous games. His dash attack is versatile; not only does it possess extreme KO power at high percentages, being the third strongest dash attack, but its early hit can potentially lead into neutral aerial, up aerial, or Dark Dive at early percentages. Dark Dive also pushes back Ganondorf after he launches the opponent away, making his already terrible and exploitable recovery even worse. Forward aerial, a move previously considered inferior to his back aerial, has improved range, making it a far safer KO move. In spite of his strengths, Ganondorf has glaring flaws. Because of this, Ganondorf is usually still considered a low or bottom-tier character, with multiple players considering him to be a contender for the single worst character in the game, which could be potentially be even worse than his already very low placement in Smash 4. RobinBrown: 86: 11/23 12:42AM: If Ganondorf was going to use a Trident, from which game should it come from? Ganondorf is classified as fighter #23. Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Weight: 118: Tier Ranking: 77th ... and is even more of a Flash Kick. The increased tech window, as well as the restoration of buffering techs during hitlag, makes Flame Choke easier to escape from, and makes Dark Dive much easier for opponents to survive from being launched under the stage and retaliate. Ganondorf is a heavy weight character that hits really hard. Perhaps Ganondorf's best combo starter is grounded Flame Choke, which is is a command grab that meteor smashes opponents into the ground, leading into a myriad of followups and reads. Initially, Ganondorf was believed to be a high mid-tier character and one of the best super heavyweights due to his improvements, as some players had achieved a few notable results with him such as Rickles and Smokk; most notably, Nairo would counterpick Light with the character, beating him. At Ultimate's release, hopes were high, as some Ganondorf mains such as Vermanubis expressed optimism, with some comparisons made to his Melee self. Ganondorf fights against the heroes and protagonists of various series. Ultimate counter picking. He was officially revealed alongside Ryu and the rest of the returning roster on June 12th, 2018 during E3 2018. Dragon Aku Billy and Mandy . Kneels and thrusts the sword hilt forward, then performs a reverse gripped thrust behind himself in a similar manner to, A back kick followed by a roundhouse kick. Super Smash Bros. Mecha Ami & Yumi Ben Tennyson . Ganondorf’s sweetspotted down aerial and aerial Wizard's Foot are extremely powerful meteor smashes that can easily KO opponents offstage at exceptionally low percents. Very tall, having a large frame and being easy to hit. As such, mistiming or overusing shields against Ganondorf can be deadly, as his aforementioned powerful moves allow him to capitalize shield breaks. Byleth, the main protagonist from Fire Emblem: Three Houses, is the latest character to join Super Smash Bros. He is highly vulnerable to combos and juggling thanks to his heavy weight, very large size, above average falling speed and gravity, and low air speed, and his slow mobility hinders his approach and ability to close distance or create space. Arguably Ganondorf's biggest weakness is his lack of defensive options, courtesy of the issues within his moveset. Faster attacks and mobility compared to other heavy characters. Damage %: 24 (uncharged) - 33 (charged) Down Smash (D-smash): Ganondorf does one kick forward, then one kick backwards. Most of his moves deal even more damage, and some of his moves (whether they were already strong or among the weakest in Smash 4) are more powerful, like his dash attack, back aerial, Dark Dive, and Wizard's Foot; notably, dash attack has become as potent as it was in Brawl, whereas Dark Dive and Wizard's Foot have had most of their lost KO power restored from Melee. The last few frames of this attack is a. 1.1.0 removed one of his edgeguard deterrents and best punishment options by making his Flame Choke sacrificial KO kill Ganondorf first, which further worsens his already poor recovery and negates the viability of Ganoncide tactics. Although Ganondorf does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (except for Kirby) when Galeem unleashed his beams of light. His recovery specials also work against Ganondorf; aerial Flame Choke can be escaped by button mashing and KOs Ganondorf first when used as a sacrificial KO, while Dark Dive's throw can be teched and punished due to its very high ending lag and also causes him to leap back a large distance and away from the stage. Performs a backfist while climbing up. Relies too much on tech chases in order to dish out proper follow ups. A backfist. 3.0.0 adjusted his hurtbox so that he is more consistently hit by multihit attacks. Also a reliable follow-up and tech-chase out of grounded Flame Choke. Take your favorite fandoms with you and never miss a beat. Ganondorf's strongest throw, KOing around 145% near the ledge. Ganondorf's entry on the official Super Smash Blog has a grammatical error, using the word "then" instead of the correct "than." Emerges from a liquid-like vortex of darkness. He retains his hand-to-hand combat style, and does not use his sword outside of taunts. His down tilt's vertical angles on its close hitbox make it a much less effective KO option, especially out of Flame Choke. His sweetspotted down aerial is his highest damaging aerial and the second strongest meteor smash in the game, and when sourspotted has the second strongest horizontal knockback out of all his aerials (after his sweetspotted back aerial). Can be used in a combo from that to a B-Up. However, to compensate for the reach of his Smash attacks, they also have increased endlag, making them easily punished if missed. However, Ganondorf's overall tournament representation remains very low, and he hasn't achieved any other notable results. It deals more damage and knockback when it hits closer to his body. Merry Christmas smashers! An overhand. His lack of a projectile or reflector also leaves him susceptible to projectile camping and zoning. A blast from the past. Sword attacks are relatively slow and predictable. Being one of the true sages of Hyrule and the holder of the Triforce of Wisdom, she is usually the target of Ganondorf’s means to rule the world, forcing her into self-sacrifice. Lifts the opponent and hits them with an uppercut. Charge Kick with Up Tilt Attack. His forward and up smashes, despite having disjointed range, have significantly increased ending lag, making them less safe to use and removing the latter's ability to bait approaches. Down tilt: Ganondorf's current down tilt is fine. -- -- -- -- -- From SmashWiki, the Super Smash Bros. wiki, This article is about Ganondorf's appearance in, https://nintendoeverything.com/sakurai-talks-smash-bros-ultimate-online-mode-victory-rates-character-usage-more/, https://www.ssbwiki.com/index.php?title=Ganondorf_(SSBU)&oldid=1505526, 24% (leg/explosion), 13% (explosion apex), A delayed axe kick that produces an explosion.